

Orbs redeemable for Avatars and Common, Uncommon, Rare, and Mythic Rare Card Styles from Alchemy Horizons: Baldur’s Gate. Players earn rewards based on their current Set Mastery level, including: The Set Mastery system is a way for players to receive in-game content through play. See the Event section to view Event ICR rates. NOTE: Event and Daily Win ICRs have different rates. This rate can fluctuate at a nominal rate based on cards that are removed to do card banning.
#MAGIC ARENA UPGRADE#
Historic ICRs that upgrade from Rare to Mythic Rare are approximately at a rate of 1:8**.Standard ICRs that upgrade from Rare to Mythic Rare are approximately at a rate of 1:8**.

Many Rare ICRs (including those obtained from upgraded uncommon ICRs) may upgrade to a mythic rare, the rate of which is dependent on the location it was acquired: The ICRs included in Daily Win Rewards are uncommon standard-legal cards*, each of which may upgrade to a rare card (1:10). The table below outlines the reward(s) associated with each incremental win: Win Number Daily Win Bonuses are counted for wins that occur 24 hours from server reset (3AM PST). Daily Win Reward:Įvery day players can earn gold or individual card rewards (ICRs) when they win a match (up to 15 wins/reward instances) in any game mode with the exception of Play if you queue with a deck that is non-standard legal, Direct Challenge, and Bot Matches. Below are the distribution and drop rates for the “win” rewards you may receive in MTG Arena. When you win a game in MTG Arena-any game-you’ll receive certain rewards. The expected rate seen above represents that average number of packs needed to open to acquire 1 Wildcard of the respective rarity. Once you acquire a Wildcard of that rarity from a Pack, the drop rates will reset to the base rate. Each Pack you open that does not redeem for a Wildcard of a particular rarity will increase the drop rate for Wildcards of that rarity for the next Pack. We understand that Wildcards are really helpful for players to round out their collections. One card in each rarity card slot (Common, Uncommon, and Mythic/Rare) may redeem for a Wildcard of the same rarity at the following expected rates: # Wildcards redeem for any card you choose of the same rarity.

Once you have collected a playset of all of the Rare cards in the Alchemy set, the Rare slot will pull from your uncollected Rares from the base set.
#MAGIC ARENA ARCHIVE#
MTG Arena booster packs ("Packs") contain 8 cards* with the following rarity distribution:Īt a rate of approximately 1:9.4 for Sets: Alchemy: Innistrad.Īt a rate of approximately 1:9 for Sets: Alchemy: Kamigawa.Īt a rate of approximately 1:8 for Sets: Ixalan, Rival of Ixalan, Dominaria, Core Set 2019, Guilds of Ravnica, Ravnica Allegiance, War of the Spark, Core Set 2020, Throne of Eldraine, Theros: Beyond Death, Ikoria: Lair of Behemoths, Core Set 2021, Strixhaven, Kamigawa: Neon DynastyĪt a rate of approximately 1:7.4 for Sets: Zendikar Rising, Kaldheim, Innistrad: Midnight Hunt, Innistrad: Crimson Vow.Īt a rate of approximately 1:7 for Sets: Kaladesh Remastered, Adventures in the Forgotten Realms, Streets of New Capenna, Alchemy: New Capenna, Alchemy Horizons: Baldur's Gate.Īt a rate of approximately 1:6 for Sets: Amonkhet Remastered.ġ Mystical Archive card of any rarity appears in each Strixhaven booster pack, replacing a Common slot.Įach Mythic Booster always has a Mythic Rare in the Rare slot, unless it's replaced with a Rare Wildcard.Įach Alchemy booster contains Uncommon, Rare, and Mythic Rare cards from the Alchemy set and Common cards from the related base set. Let's start with booster packs! All cards in MTG Arena-including Wildcards-have an associated rarity level: Common, Uncommon, Rare, or Mythic.
